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smite tyr damage build

The 1 does more damage, but your sustain from using your 2 on 3 minions is VERY GOOD, and i rarely need to use pots, hence I almost never get a chalice. just curious. And good luck being relevant if your jungle is helping duo and your blue gets invaded. From there, its whatever situational item you need, because you have a decent amount of health, cooldown, healing, and dual protections, so its up to you. I understand your point, but try to understand mine and the build as a whole. +75 Health LEARN TO PLAY HIM ON INSTANT CAST, OR DON'T PLAY HIM AT ALL. Thats why I try my best to disorient the opposing team. PASSIVE - Provides a Health Shield that gains stacks every 2s. yes, however I am used to it being called smartcast even though in none of the games it is called that iirc. Tyr Arena build [DAMAGE] The following is my personal Tyr stragedy, which works very well in arena. Most of the time I don't need to use any pots at all maybe one. This effect can only occur once every 10s. And then tyr has defense so he wins the fight much easier. The CC he has is much like Arthur, frustrating and annoying. but you then should switch to instant and play him on that, because his hit boxes are pretty straight forward. You could also go more damage like Rune Forge or Hydra's if your feeling spunky, but not as good as the afore mentioned. Gods, Large Jungle monsters and Bosses provide 5 stacks. His ultimates large AoE and damage, 450 base damage, are pretty easy to hit. JUNGLE FENRIR - Smite Super Builds Ep.50 by Zelkenon. For SMITE on the Xbox One, a GameFAQs message board topic titled "tyr build". If you have over 200 Physical Power, your ability bonus damage scales up. Ping or VGS him to wait if you must, it really is important. But my build i posted for mages you can play vs practically any mage, which is why I posted it. +10 Physical & Magical Protection you should not proxy unless you have full boots and another other like blackthorn or gladshield, or you are asking for trouble. +30% Damage vs. This will happen when you face good clear gods like bellona. Fakeless4. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. Home (current) Smite Gods; Smite Items; Tier List; Update Notes; v7.6. This will outclear most gods, but will also allow you to proxy quickly. If you ever get hurt, just play safe, fall back, dash away, find a wave or camp to heal off of, pop a pot, and your good to go again. I've played both, and most gods I don't play on instant cast. ALWAYS BE AWARE WHEN PROXYING where the jungler is. Use your whole kit on the jungler, he will feel it, and he probably won't want to do it again. But with Tyr, it really is a night and day difference. ROLE QUEST: SOLO 10:07. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Assist with Minion kills to gain stacks. He is Honor. If you feel safer getting boots, then do it, its not terrible, but it just means you will have to play a little different and can't be as aggressive early because you will lack the mana sustain early, even with blue buff. Also, if they ever get out of position early, your looking to push them under your tower. ROLE QUEST: SUPPORT Tyr, The Lawgiver, is a warrior of the Norse pantheon in Smite. +30 Magical Power Try to look to improve at poking the wave and the enemy god at the same time with your dashes, as the poke is decent and the frustration will increase and force bad plays. If you are not confident you can hit the cancelled dash into the 2, just use the dash, then walk to the wave and use your 2 to heal off and clear some of the wave. Could runic work, sure, if you are getting your blue buff and occasional totem. Dealing damage to an enemy god provides 1 stack. If someone wants a Tyr jungle of course he will do Assassin's Blessing and Mace cause it's the standard start for most part of skill-based junglers. Jungle Monsters +100 Health Tyr charges forward, immune to Knockup, damaging enemies. If Tyr is in a fight, its problematic. You can cancel your dash by hitting your 2 at any time. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold. FenrirIsBae2016 (2) | October 4, 2016 6:59am. this should clear or almost clear the wave. but if you really want to learn Tyr and play him at a level where you can actually be impactful, you want to learn him on instant cast, or you will be a step behind. The power spike you will get can be surprising if you land your whole combo. The health early mixed with the prots later is better. If your in Guard stance and want to dash and then cancel your dash into your 2, its harder and unnecessary to not be on instant cast, its just a fact. If not, you've probably done enough damage to make them scared, or play passively. PASSIVE - Regenerates 0.5% of your max health every second. So to say that I'm dependent on blue buff and totem is a dangerous way to play. Is it working for you? +25 Physical & Magical Protection The best case scenario is you grouping up the enemy god into your 1 and part of the wave. Level 1, you want to take your 2, group up the wave at their tower line, hit them with your aggressive 2, switch stance, hit with your healing 2, then walk back towards mid lane so you don't aggro the wave.

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